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Listed are some of the projects I have been involved in.
SimpleArchiver
SimpleArchiver is a tar-alternative written in C. The latest version can store regular files, symlinks, and empty directories while keeping track of permissions and UID/GID. (Note that UID/GID is only preserved if extracted as root.)
It can optionally compress files via flags to specify compressor and decompressor, making this software compatible with any de/compressor that accepts data in standard-input and outputs data to standard-output.
This software is licensed with the ISC license.
C Simple HTTP
C Simple HTTP is an HTTP 1.1 server and a static site generator written in C.
By utilizing a config file and http files with templating, a site can be served with HTTP 1.1 or a static site can be generated to an arbitrary directory.
This software is licensed with the ISC license.
FourLineDropper
Four-Line Dropper is a clone of a certain game where you play against an opponent to drop tokens to make four-in-a-row to win the game.
The source code for this game can be found here.
The source code for this game is licensed with the GPL3 license.
BehaviorTree
BehaviorTree is a C++ library that implements a BehaviorTree for custom logic. The tree can either be created manually or generated from a Lua script.
This library is licensed with the MIT license.
RingBuffer
RingBuffer is a C++ library that implements a Ring Buffer and was created to have a similar api as C++ STL data structures.
This library is licensed with the MIT license.
SeoSplasher
SeoSplasher is a bomberman clone made in a month for practice. Made using the SFML library and written in C++. This was developed solo.
This game is licensed with the MIT license.
The source code is available here.
Astoria
Astoria is a 2D platformer with a few RPG elements thrown in, made for Intro to Video Game Design. This was made with PyGame and was written primarily in Python. This was developed with a team of 3 programmers and an artist/programmer.
SILO
SILO is a 3D horror game made as a project for the course Object Oriented Software Engineering. This was made using Microsoft's XNA and was written primarily in C#. This was developed with a team of 5 programmers.
See more of my code at GitHub
.